Planning the Future India : Subas Pani, Secretary, Planning Commission, Government of India
In the next one year, we would like to have high speed connectivity in 6,000 blocks and 4,000 tehsils across India
In the next one year, we would like to have high speed connectivity in 6,000 blocks and 4,000 tehsils across India
Mahanagar Telephone Nigam Limited (MTNL), India’s leading telecom service provider, yesterday announced the launch of India’s first 3G services at India Telecom 2008. The country’s first video call was enabled by Motorola’s 3G network and Motorola’s MOTORAZR2 V9 Ferrari Special Edition mobile phone…
For the government, HP provides several IT solutions which include development of new applications for document management
[This article was published in the March 2008 issue of the eGov Magazine (http://www.egovonline.net) ]
[This article was published in the January 2008 issue of the eGov Magazine (http://www.egovonline.net) ]
Development Strategy Consultant Nagy K.Hanna has analysed in details the concept of e-governance and the transformative role of ICT and e-governance in the developing countries.
[This article was published in the August 2007 issue of the eGov Magazine (http://www.egovonline.net) ]
The thrust of the Philippine government, as documented in the National Information Technology Plan for the 21st Century (IT21), is to bring the local communities online through the internet.
[This article was published in the April 2007 issue of the eGov Magazine (http://www.egovonline.net) ]
INTRODUCTION
Today, government and financial institutions are aggressively looking towards use of Biometrics to register the users and give them access to various programmes and services like Ration Cards, Driving License, Passports, PAN, Voters card, ATMs, Lockers, etc.
The Ministry of Home Affairs of has signed a contract with ZNet Technologies to promote e-Literacy programme at the Kampong.
[This article was published in the December 2006 issue of the eGov Magazine (http://www.egovonline.net) ]
Serious Games has only recently emerged as a result of a combination of the popularity and engaging qualities of computer games and the development of affordable broadband communications, wireless connectivity and 3D imaging and rendering technologies.